Time, distance, and other measurements. Part 1

One of the biggest challenges for a DM/GM is managing things that can be measured. I'm talking about time, distance, height, width/span, etc. The real tricky one is time, which can be moving faster or slower in the real world than in the campaign world. In today's blog, we are going to talk about distance.

Size matters! For a genuinely unobstructed view, lookup. You can see the Andromeda galaxy with the naked eye on a clear night, which is 2.5 million light-years away – that's 15 quintillion miles. The typical adventuring party is not looking at the stars; they are looking at the next threat or figuring out how far that village is from the hilltop they are standing on. The DM/GM should give them a fairly reasonable estimate. Relating your estimates to the real world and being consistent throughout the campaign helps maintain the immersive experience.

So how far can the human eye see something like a village or a pack of Gnolls running toward them? The human eye, about five feet off the ground, can see three miles. That assumes both you