Our First Kickstarter
There are two reasons we are running a Kickstarter.
Number one, I want to share Copernia with you. This campaign world and the adventure modules I have written have been ongoing for more than forty years. You learn a lot about world-building and game design in forty years, and you amass a considerable amount of material. My children have been pushing me to publish this stuff for years. The six of them range in age from 8 to 28, and the oldest three have evolved from players to contributors, running their games in Copernia. You could play in this world for years and never repeat an adventure. Our writing style and information presentation set a new bar for Game Master support and lead to a more immersive experience for the players.
I also want to support and contribute to the resurgence in popularity of role-playing games and Dungeons and Dragons specifically. I firmly believe that role-playing games help develop creative thought, critical thinking, and interpersonal social and communication skills. In an age where so much communication is digital and virtual, bringing people back to face-to-face interaction is critical.